Backgammon Club Leuven

Annotated matches

GNU Gackgammon screenshot The matches below have been analysed using GNU Backgammon.

Hint: when replaying a match, press the function key [F11] to switch to full screen and get a better view. Press [F11] again to return to normal view.

Superzondag (Rotterdam, 30 August 2009)

Fourteen players plus two rebuys, main flight plus progressive consolation, 13-point matches.

JB Camelia vs. Toon Van Herreweghen
Quarter final, recorded by Johan Segers

4 Cubes Leuven vs. Ghent (Heverlee, 12 June 2009)

Four players from Ghent challenge four players from title holder Leuven for a total of 16 matches to 7. If the challenger wins 9 matches or more, they conquer the 4 Cubes as well as the title of Belgium's Best Backgammon Club.

Michel Lamote vs. Johan Segers
Round 4 – The double match point game in the decisive match between the two club captains.
Game recorded by Bert Van Kerckhove

Michel Lamote vs. Toon Van Herreweghen
Round 3 – recorded by Johan Segers

4th Ghent Backgammon Open (Ghent, 4 April 2009)

Swiss tournament, 7 rounds
Matches to 7 points
Bronstein system – 12 minutes per match plus 12 seconds per move

Bert Van Kerckhove vs. Johan Segers
Round 6 – match recorded by Michel Lamote and annotated by Rogier van Gemert

5th Backgammon Masters Tournament (Antwerp, 3-4 January 2009)

Swiss tournament, 9 rounds
Matches to 9 points
Bronstein system – 15 minutes per match plus 15 seconds per move

Also read the official tournament report by tournament director Paulus van Rooijen.
The matches below have been recorded on camera.

Rida Hassan vs. Johan Segers
Round 8 – annotated by Johan Segers

Michael Lewicki vs. Johan Segers
Round 7 – annotated by Johan Segers

Luc Palmans vs. Marcel Nabarro
Round 6 – annotated by Luc Palmans

Luc Palmans vs. Rida Hassan
Round 5 – annotated by Luc Palmans

Rida Hassan vs. Ed Baars
Round 4 – annotated by Paulus van Rooijen

Misja Alma vs. Johan Segers
Round 3 – annotated by Misja Alma


Home > Study corner > Articles

Articles

Johan Segers – 27 februari 2009
Cube-acties in de bear-off kunnen zeer verraderlijk zijn, zeker in match play. Ziehier wat er gebeurde in een clubmatch tussen Gerrit Roelants en Guy Van Middelem.
Artikel
Johan Segers – 15 augustus 2008
Dubbel en pas al na de derde worp? Volgens mijn FIBS tegenstander wel. Een gelukje voor mij!
Artikel [pdf]
Johan Segers – 13 augustus 2008
Tijdens een nachtelijke chouette wordt de Box geconfronteerd met een moeilijke redouble, waarin de waarde van het bezit van de cube een cruciale factor lijkt.
Artikel

Home > Study corner > Reading tips

Reading tips

Backgammon Galore! Read this and get stronger. All links are to Backgammon Galore!

Tom Keith (2005) – Replies To The Opening Move

"When your opponent wins the opening roll, there are fifteen possible rolls. Those fifteen rolls can be played in perhaps a total 33 reasonable ways. Now you can roll 21 different numbers in reply. That makes a total of 33 x 21 = 693 different positions you might encounter when it is your turn if you happen to lose the opening roll. That may seem like a lot, but consider this. One of these positions will come up every other game you play. So it is worthwhile taking some time to learn how to play them."
Article

Kit Woolsey (2003) – Avoiding Burger King

"In this article, I am going to discuss five common types of flawed thinking which are likely to lead to a big error. If you can avoid the errors discussed here, you will probably be playing as close to perfection as you can."
Article

Kit Woolsey (1999) – When In Rome

"It is important to choose a play which is consistent with your position. A game plan may be great for one position, but change that position and it becomes the wrong game plan."
Article

Kit Woolsey (2000) – The Blitz

"From the potential doubler's side, it is usually easy. If it even looks like it might be a double, it is almost always correct to double. The pass/take decision is much more difficult."
Article

Kit Woolsey (1999) – Lifeline of a Backgame

"We have all heard plenty of discussion about the importance of timing when you or your opponent is playing a potential back game. But what is timing anyway?"
Article

Kit Woolsey (1999) – Five-Point Match

"Five point matches are the standard for most blitz and last chance events you will find in tournaments. In addition, unless a longer match is a runaway, one of the match scores from a five point match is likely to be reached. It follows that understanding of cube and checker play strategy for all the possible scores of a five point match will pretty much be sufficient for almost any critical decision."
Article

Kit Woolsey (2003) – Two Away Three Away

"Many players have serious difficulties making the necessary adjustments to their cube decisions at this match score."
Article

Jack Kissane (1992) – Cluster Counting

"Over the years, I have developed a system of pip counting that significantly reduces the amount of time needed to count a position. I call it Cluster Counting. Hopefully, this fairly simple system will help you minimize the drudgery of pip counting and thus increase your enjoyment of the game."
Article

Tom Keith (2004) – Cube Handling in Races

"For each player, start with the basic pip count and:
  • add 2 pips for each checker more than 1 on the one point;
  • add 1 pip for each checker more than 1 on the two point;
  • add 1 pip for each checker more than 3 on the three point;
  • add 1 pip for each empty space on points four, five, and six.
Increase the count of the player on roll by one-seventh (rounding down).
  • A player should double if his count exceeds the opponent's count by no more than 4.
  • A player should redouble if his count exceeds the opponent's count by no more than 3.
  • The opponent should take if the doubler's count exceeds the opponent's count by at least 2."
Article


Page updated 20 November 2009